ContentsUsage / Distribution / Permissions etc. Version History |
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Within the main zip file are four files:
file_id.diz -- description file, universal format
readme_first.txt -- read this first! (Hopefully you've already read it by now...)
please_do_not_distribute.txt -- a very explicit request, please read it!
P-38GFH.zip -- contains all model folders and files
1) Unzip the file P-38FGH.zip in FS2004's 'Aircraft' folder. Folders named
P-38F_Lightning, P-38G_Lightning and P-38H_Lightning and many sub-folders will be created.
2) Copy the gauges in the gauges subfolder to FS2004's gauges folder
3) Copy the files in the effects subfolder to FS2004's effects folder
In the following instructions, [FS2004] refers to the Flight Simulator 2004 main folder,
whose location (path) may vary depending on your installation.
1) Within the file P-38FGH.zip are three folder called P-38F_Lightning, P-38G_Lightning,
and P-38H_Lightning which each contains many sub-folders. Using your unzip program,
whether it be WinZip or the default XP zip tool, unzip the file P-38FGH.zip such that the
folders called P-38F_Lightning, P-38G_Lightning, and P-38H_Lightning each end up in
[FS2004]\Aircraft folder, each with their respective subfolder.
2) Using Windows Explorer, navigate to the [FS2004]\Aircraft\P-38F_Lightning folder -- the
one created in step 1.
3) Find and open the subfolder called 'gauges' and copy ALL its files to [FS2004]\Gauges
4) Find and open the subfolder called 'effects' and copy ALL its files to [FS2004]\Effects
You are now ready to run FS2004 and load the models.
=== Important Notes === 1) These models are intended for FS2004 only. They might work in FSX, but
you're on your own ;-) |
Be sure to visit www.kazoku.org/xp-38n for the
latest updates, other P-38 models, and lots of P-38 pictures!
My contact information is available on my web site. If you have trouble getting it
running, and you followed the
instructions exactly, please contact me and I will be happy to help you get it flying in
your virtual skies.
Project XP-38N is my on-going effort to model what might have been the next version of the P-38 had the war not ended. (The last production model was designated 'M', so if there had been another, it would have been 'N'.) My first version was for FS98 and later versions subsequently supported CFS1, FS2000, CFS2 and FS2002. Beginning with XP-38N version 3, I used the base model to create late model production variants.
For version 4, Project XP-38N became more a personal exploration of the history of the P-38 through flight simulation and so I set out to build every major variant ("major" as deemed by me): XP-38, P-38F, P-38G, P-38H, P-38J, F-5E, P-38L and P-38M. I have also made a P-38L Racer (including White Lightnin') and a few other odd variants. I have recently updated my flagship XP-38N as well.
(photo from my personal collection)
The Lockheed P-38 Lightning was one of the most prominent fighters throughout WWII in
both major theaters of operation. P-38s scored some of the first victories in the Pacific
Theater as they served in the arctic cold of Aleutian Islands. In Europe, they often
provided high-altitude long range escorts for bombers.
The P-38 was originally developed in response to the US Army Air Corps' need for a high
altitude 'interceptor' in the late 1930s. The Air Corps' requirements specified a craft
that could reach an altitude of 20,000 ft in six minutes, attain a top speed of 360 mph
and fly at full throttle for one hour. In addition, it would carry more armament that any
previous fighter.
Lockheed's legendary aeronautical engineer, Kelly Johnson, drew on his past experience
with twin-tail craft such as the Electra and proposed a twin-engine, twin-boom arrangement
with turbo-supercharged engines. (Kelly Johnson went on to design the F-104, the U-2 and
the SR-71.)
The XP-38 was first flown in January 1939. After logging just a few flight-test hours, it
embarked on a record-breaking cross-country flight that proved the capabilities of the
design, but also resulted in its demise when it plowed into a golf course just before
landing.
The only fighter-craft to remain in production throughout the war, the P-38 proved to be a
very versatile platform for a wide range of operations including long-range escort, photo
reconnaissance, fighter/interceptor, ground attack, and even formation bombing. It evolved
through several variations, each iteration more successful than the last.
Perhaps its strongest asset was its concentrated fire power. Being a twin engine aircraft
allowed it to have four guns and one cannon mounted in the nose. This clustered
arrangement meant that the guns did not have to be sighted to converge at some optimum
target range. In the hands of a skilled pilot, the Lightning was a formidable fighter.
No wonder America's top two fighter aces scored their victories in P-38s.
(photos from my personal collection)
However, it was not without its faults. Early into the European war it gained a
reputation for poor high altitude performance. Even though this was eventually traced to
the use of lower-grade British fuels, the reputation remained. The two liquid-cooled
Allison engines required a lot of attention, and there was trouble with the turbo
superchargers as well. The P-38 was the first aircraft to seriously encounter a
potentially fatal phenomenon: compressibility. During a high-speed dive the wings would
lose lift, resulting in loss of control. The enemy soon began exploiting this weakness to
elude the P-38s. The problem was finally solved when, late in the J series production,
dive recovery flaps were added which gave pilots the freedom to enter into high speed
dives with confidence. Early Lightnings also had poor roll rate and required a lot of
muscle to turn. When the dive recovery flaps were added during the J-25 production
block, hydraulically boosted ailerons were also added. This welcome addition gave
pilots "power steering," greatly increasing the roll rate.
As the need for night fighters increased, Lockheed produced the two-seater M series. The
addition of a radar operator relieved the pilot from radar duties and allowed him to
concentrate on the mission objectives.
Nearly 10,000 P-38s were built, the bulk of which where J and L series. After the end of
the war, the Army Air Force surplused them for $1,200 a piece. Of course you had to
arrange for delivery, which was no trivial task since as many of them were in the south
Pacific. Today, only a handful remain. Only a few are in flying condition.
The F model is considered to be the first Lightning to play a major role in World War II. With more powerful engines than its predecessors, strengthened wings, and wing pylons for external fuel tanks or bombs the F became the US's first truly long-range fighter, capable of flying 1,500 miles.
With the late F (F-15) and G models came an important feature: manuever or "combat" flaps. Actually, the manuever flap was a fixed, 8-degree pitch setting of the Fowler flaps. The added camber afforded a tighter turning radius and gave the pilot a much-needed tool for combat, for the early P-38 was not a nimble dogfighter. The late F and G also had a canopy that opened to the rear, whereas previous P-38 canopies opened to the right. The G's wings were strengthened to carry 300 gallon external drop tanks, further exenting the P-38s range to beyond 2,000 miles.
While externally identical to the G, the H had upgraded powerplants, capable of 1,600 hp (each) wartime emergy power (WEP). The engines had a combat rating of 1,425 hp each, but were operationally limited to 1,240 hp due to inadequate cooling system -- a problem that spawned the next genearation of P-38s. One of every three was converted for photo reconnaissance, a role the P-38 was beginning to play with distinction.
Glacier Girl takes to the skies for the first time in 60 years. (Photo by
me.)
Operation BOLERO -- the build-up of US forces in Europe -- was conducted in the early part of the US's involvement in the war in Europe. Due to the dangers of the Atlantic (U-boats, etc.), many aircraft were ferried to Europe under their own power.
In July 1942, six P-38Fs and two B-17Es were crossing the north Atlantic and heading for a fuel stop on Iceland when the weather turned sour. The planes turned back toward a base on Greenland but the weather worsened and severely hampered navigation. By the time they reached the Greenland coast they were lost and dangerously low on fuel. Their only choice for survival was to land on the barren snow and ice and await rescue. Fortunately all planes landed safely and all the airmen were eventually rescued. However, the planes were not.
Decades later, interest was re-kindled in the so-called "Lost Squadron" and efforts were made to find and recover the planes. In 1992, Lt. Harry Smith's P-38F-1-LO was recovered from under nearly 300 feet of snow and ice and shipped to Middlesboro, KY for restoration, affectionately re-named "Glacier Girl."
On October 26, 2002, "Glacier Girl" took to the skies again. Drawn like a month to a bright light, I made my way to Middlesboro, KY to see her fly, and to see a P-38 fly for the first time in my life. To read about and see photos from this historic event, please visit my website and look under "Articles." For even better information on "Glacier Girl" and the "Lost Squadron" visit the Lost Squadron Museum web site at www.thelostsquadron.com .
I have many photos of Glacier Girl at my website, in the walkaround section. Click here to see them, along with photos of several other P-38s I have photographed.
For any FS model, there can be up to four aspects of the visual model: 1) external geometry, 2) textures (paint scheme), 3) 2D panel and 4) 3D virtual cockpit. My design is intentionally a balance between computer performance, modeling time (that is, the time I can dedicate to this hobby), aesthetics, detail, etc.
The model was built with FSDS3.
The external model has the following animated features:.
- mouse-clickable VC levers
- VC gauges
- Asynchronous landing gear deployment/retraction
- moving control surfaces (ailerons, elevator, rudders, Fowler flaps)
- moving retractable wing light(s)
- retractable cooling vents
- counter-rotating, textured propellers
- pitch change for feathered propellers
- rolling wheels
- moving/steering nose wheel (via rudder-control*)
- moving rudder pedals
- gear suspension
- tail strobe lights (with illuminating tail effect), wingtip navigation lights, under-fuselage identification lights
- opening canopy
- illuminated VC at night (via panel switch)
*There was no control of the nose wheel on any of the the real P-38s. Steering was accomplished with differential braking and differential thrust. The nose wheel was a caster, and simply moved like a shopping cart's front wheels. But my P-38s have rudder-control steering!
Not being a graphic artist, my textures are always on the simple side, but I believe they are effective in establishing the essence of the look and visual 'feel' of the aircraft. I made extensive use of 3-view plans from various P-38 books (see References) as well as PaintShop Pro to make these. Some of the image details come from digital photographs I have taken of real P-38s.
Here are some examples:
- the main wheel, the landing lights and the inside of the gear doors are from the P-38L at Oshkosh
- still propeller images, headrest, guns, seat, front wheel, radio boxes, 'no step' lettering and several cockpit images are from Glacier Girl
- the tail lettering on Glacier Girl is from the original tail (Lt. Smith's actual plane -- the tail is on display at the Lost Squadron Museum. I took a digital photo of the lettering and cleaned it up)
I used digital photos of other real-life objects too. For example, an image from a Saturn V makes a cameo appearance, can anyone find it? Finally, some of the cockpit images were 'borrowed' from the stock P-38F in MS CFS2.
Several textures are included with this release:
- F
- Glacier Girl - with the exception of the "Glacier Girl" lettering on the nose, this is how P-38F-1-LO S/N 41-7630 looked when it rolled out of the Lockheed factory in early 1942. Some 60 years later, The Lost Squadron Museum restored it to perfect, factory fresh condition.
- Lt. Smith - This is how P-38F-1-LO S/N 41-7630 looked when pilot Lt. Smith carefully landed on the Greenland ice cap.
- Africa - This is how P-38F-1-LO S/N 41-7630 would have looked in service in North Africa, had it made it to Europe.
- G
- "Miss Virginia" - This plane was flown by Lt. Rex Barber of the 347th FG on the historical 'Yamamoto Mission.'
- H
- "267027" - This plane was flow by Lt. Gerald Brown (55th FG). After returning from a tangle with German fighters, Lt. Brown and his crew counted over 100 bullet holes and five cannon shell rips.
This model features panel lines and rivets originally created by master texture artist Dan Swart.
The basis of the 2D panel is from a photo taken of the plane's actual panel when I visited Glacier Girl July, 2003. In order to work the photo into a usable background for a 2D panel I have had to make some changes and do some digitial editing. The gauges are not exactly like the real gauges -- they are mostly in the correct positions according to function but their appearance is slightly different. But they do have the vintage look and feel as one might expect in a early 1940s fighter. Despite these compromises, the combination of a photo (taken explicitly for this purpose) with period-looking gauges, makes this my most authentic P-38 2D panel yet.
This is my most detailed Virtual Cockpit ever. The layout is very close to the actual plane, with only a few adjustments and compromises made for modeling sake. I have intentionally omitted many items for the sake of similator performance. Many of the textures seen in the VC are from digital photos of Glacier Girl's cockpit, taken specifically for this purpose.
see p-38fgh-cockpit_and_operations.htm for more information on the panel and VC.
I make my living working with sound. So for me sound in a flight sim is a very important element. Ever since I began this project in 1998, I have always wanted to create a sound package from actual P-38 sounds that I recorded, mixed and mastered myself. I have used and modified some great P-38 sound packages over the years for my own purposes and occasionally for sharing, but I had a longing to record a real P-38 and make a P-38 sound package from scratch with my own sounds.
On October 26, 2002, I had the privilege of attending the first flight of a newly-restored P-38F-1-LO. Dubbed "Glacier Girl," this rare bird had been recovered from the snow and ice of Greenland and restored to perfection. Drawn like a month to a bright light, I made my way to Middlesboro, KY to see and hear a P-38 fly for the first time in my life. Naturally, being a professional acoustical engineer, I brought some recording equipment with me. :-)
I obtained quite a number of recordings, but the best came from single-engine tests several hours before the flight. However, there were literally thousands of people there, and as a common bystander I could not get too close to the plane (though I did have a front row spot!). So, most of the recordings I brought home have people talking loudly over the almost musical purring of the Allison and Curtis Electric prop.
P-38F Glacier Girl on the day I recorded her (photo by me)I employed several tricks of the trade and managed to extract and blend the sounds you hear in this model. I mixed in the turbo-supercharger sound per my imagination because, well I felt it needed it. That's a real turbo sound by the way, it's just not from Glacier Girl.
I readily admit that I am not a pilot. Ironically, I actually hate real-life flying and avoid it whenever possible. But I can spend hours and hours flying my P-38!!! (I even flew it around the virtual world!)
In many respects I have been working on the flight model longer than any other aspect of this model. Project XP-38N began in 1998 and this flight model is distant relative of the very first flight model I developed. As each version of flight simulator evolves, so does the underlying flight modeling engine. Consequently, I keep updating the model. Also, as I learn more and more about aerodynamics and this marvelous aircraft, as well as learn the tricks of the trade, I continue to improve the flight model.
A major part of updating the dynamics from version to version is accomplished with help from original sources and experts. I have many P-38 videos and printed references that I study carefully. Second, I have had help from those who actually flew the plane. I have had the privilege of corresponding with a former P-38 pilot, Lt. Col. (ret) William C. Sharpsteen II, who flew with the 339th FS/ 347th FG in the South Pacific. Mr. Sharpsteen has taught me much about the handling of the P-38, in the air and on the ground, and about the differences between the earlier G model, which he spent quite a bit of time in, and the late J-25/L, which he also flew. Many real world pilots have written to me with pointers and suggestions, and I am very grateful for their insight and help.
The flight model was designed and tested in FS2004 with full realism applied.
I do not claim this to be the best or the most accurate flight dynamics model for the P-38, as I believe flight dynamics modeling to be somewhat of an art. However, I do believe I have captured the essence of the early P-38.
See p-38fgh-cockpit_and_operations.htm for cockpit and operations help.
Glacier Girl
I wish to extend a very special thanks to Bob Cardin, Glacier Girl's restoration project manager at the Lost Squadron Museum, Middlesboro, Kentucky. Bob graciously gave me free access around the entire plane when I visited the museum to take the detailed photos for this model. As a thank-you for such a privilege, I made a special Glacier Girl model available in the Fall of 2004 as 'donationware,' and helped raise over $500 for the Museum.
In 2006 I assisted Aeroplane Heaven in their efforts to make a highly-detailed, Glacier Girl model for FS2004 and FSX. It is my understanding that the proceeds from the sale of the model will go toward the Museum.
Beta Testing/User Input
Over the years, I've had a lot of help from people interested in this project and all the models (XP, F, G, H, J, F-5, L, L Racer (including White Lightnin'), M and my flagship N). The list of people who have contributed at one time or another is getting so long that I'm now afraid I'm leaving someone off. So I'd just like to say thanks to all the beta testers, all those who've written with suggestions and good, kind constructive criticism. There are a few who deserve an extra special mention:
Thanks to master texture-artist Dan Swart for allowing me to use his "rivets and panel lines," which really enhance the look of the models. A big round of applause for master modeler Milton Shupe for some key pointers that helped bring the VC alive. A tip of the hat to "Real Old Salt" for upscaling the 2D panel bitmap, and making it much smoother! Also, a toast to "Wozza" for his XML conditional code, which helped me break through the FSDS3 barrier! Finally I say domo arigato gozaimasu to PRB for being the chief beta tester for this latest release.
Gauges
Some of the gauges are from CFS2's stock P-38 (gauge file is included in FS2004) but the bitmaps have been modified by me to look 'cleaner,' 'newer,' and 'less used' to fit with my 'reastored warbird' motif. Many others were programmed by Mike Wagner for my P-38s (thanks Mike!). The starter gauges are public domain by Chuck Dome. A few gauges from other stock FS2004 planes are used as well.
Resources / Influences / Other
Sim-outhouse, AVSIM, FlightSim, and all the great PC-aviators that contribute to the forums.
Special thanks to my family for putting up with my P-38 obsession!
- P-38 Lightning in Detail and Scale Part 1: XP-38 through P-38H, Bert Kinzey. Squadron/Signal Publications, 1998.
- P-38 Lightning in Detail and Scale Part 2: P-38J through P-38M, Bert Kinzey. Squadron/Signal Publications, 1998.
- P-38 Lightning in Action, Larry Davis, et. al. Squadron/Signal Publications, 1990
- P-38 Lightning in World War II Color, Jeffrey L. Ethell. Motorbooks International, 1994.
- Lockheed P-38 Lightning (Warbird Tech Series), Frederick A. Johnson. Specialty Press, 1996.
- Peter Three Eight The Pilots Story, John Stanaway. Pictorial Histories Publishing Company, 1986.
- P-38 Lightning Aces of the ETO/MTO, John Stanaway. Osprey Publishing, 1998.
- P-38 Lightning Aces of the Pacific and CBI, John Stanaway. Osprey Publishing, 1997.
- Lockheed P-38 Lightning (Production Line to Frontline Series), Michael O'Leary. Osprey Publishing, 1999.
- Pilots Manual for Lockheed P-38 Lightning, Lockheed/US Army circa 1944. republished by Aviation Publications sometime in the mid 1970s.
- Lockheed P-38 Lightning, Steve Pace. Motorbooks International, 1996.
- America's Hundred Thousand, Francis H. Dean, Shiffer Publishing, 1997.
- Fork Tailed Devil, Martin Caidin, iBooks, 2001 (original printing 1972).
- The P-38J-M Lockheed Lightning, Profile Publications no. 106, 1966.
- The P-38 Lightning, Pamela Reynolds and the P-38 National Convention, Turner Publishing Co., 1989.
- The Lockheed P-38 Lightning, Warren M. Bodie, Widewing Publications, 2001 (first printing 1991).
- The Lockheed P-38 Lightning, Edward T. Maloney, Aero Publications, 1968.
- Comouflage & Markings: Lockheed P-38, F-4 & F-5 Lightning USAAF ETO & MTO 1942 - 1945, Ducimus Books Ltd
- Fighting Lightnings, Michael O'Leary, Osprey Publishing, 1988.
- Famous Aircraft Series: The P-38 Lightning, Gene Gurney, Arco Publishing Co., 1969.
- P-38 Screamers: the history of the surviving Lockheed P-38 Lightnings, A. Kevin Grantham, Pictoral Histories Publishing Co., 1994.
- P-38 Lightning: Restoring a Classic American Warbird, Jesse Alexander, Motorbooks International, 1990.
- American Eagles: P-38 Lightning Units of the Eighth and Ninth Air Forces, Roger Freeman, Classic Publications, 2001.
- Lockheed P-38 Lightning: A Pictoral History, Anthony Shennan, Historian Publications, 1968
- P-38 Lightning -- Flight Journal special issue dedicated entirely to the P-38, Summer 2003.
- P-38 Lightning -- Restorations Illustrated vol 2 CD/DVD set, published by Buffies Best (www.buffiesbest.com)
- Great Planes, Series 1, Volume 10 (P-38), Aeroco, Inc. 1989.
- Warbird Checkout No.1 "P-38 Flight Characteristics", (and other period films), Historic Aviation,
- Lockheed P-38 Lightning, Program Power Entertainment, 1997.
- P-38 Inspection, (USAAF period film for mechanics), EAA Paul Harvey A/V Center.
- Heavy Metal: P-38 Lightning Strikes! History Channel/A&E Entertainment, 2001.
This model is restricted Freeware. By that I mean I do not grant free use of it. Nor do I grant free distribution of it. You are granted a license to run this model if and only if you downloaded it from an authorized site or obtained it from some other authorized means. In addition to my web site (http://www.kazoku.org/xp-38n) I authorize avsim.com, flightsim.com and sim-outhouse.com to host this model. If any other site has it, the site must receive permission from me and explicitly state such.
You may modify and distribute textures (aka, 'skins' or repaints) of this plane without
asking my permission. However, please distribute REPAINTS ONLY (not the entire model) and
please clearly state in the file description that it is a REPAINT. I have posted my
PSP source files on my web site for your convenience in repainting the model.
I claim Copyright © 1998-2007 David C. Copley. This package, including each and every
file, may NOT be included in a commercial package. It may be included in a
compilation CD under the following conditions: no money is charged for the CD AND my
permission is granted via email or other form of written communication. In other
words, I want to retain control of all aspects of the model.
In an attempt to stem the tide of inevitable emails and web board
postings that may find fault with this latest model, I will share a few thoughts regarding
my modeling philosophy. While I have put a great deal of effort into making this model as
good as I can, I readily admit there are faults. Every model I've released since I
began in 1998 has been that way, and I suspect every model I ever release will continue to
be that way. This project is a labor of love and will never be complete. Essence Modeling My philosophy is to build models that represent the essence of the plane as best I can under the circumstances (the time I want to spend on it, my meager modeling abilities, my modeling tools, my limited PC, etc.) and I do not make any claims on having the most accurate flight dynamics, most detailed VC, etc. I am constantly improving my models and with time I add details, improve the flight model, etc. That said, I think the models do well in representing the essence of the P-38 within the framework of the flight simulator. I approach flight simulation as a combination of art and science. As soon as an artistic element is introduced, we open everything up to interpretation. Interpretation can be found throughout the model design, from the visual representation to the flight model and even the sounds. Regarding the flight model, designers often place emphasis on some flight dynamics aspects more than others. For instance, I have tried to emphasize certain non-measurable flight characteristics in my P-38 models. But, in order to achieve a certain feel for a few characteristics I willingly sacrifice others. Thus, my philosophy is to capture and recreate the "essence" of the flight model, while making it fun for me and for those who fly my planes. After all, this is really just entertainment. I apply this same philosophy to the visual, aural and other aspects of the design. The Bottom Line Most importantly, I make these models for myself to fly and just happen to enjoy sharing them with the community. As such, much of the design reflects my personal preferences. For instance, I have attempted to model these planes to appear as 'restored' warbirds, in pristine flying condition with some modern avionics, not as they would have appeared during the war. Another example is the canopy frame. On the real P-38, the frame pieces were thicker than I have modeled them, and as such there were a bit obtrusive to the pilot's view. However, in real life, the pilot can easily move his head to see around the canopy frame. Such movements are cumbersome in the simulator. To compensate for this shortcoming in the simulator, I intentionally made the frame pieces thinner in an attempt to capture the essence of the relatively good visibility for which the P-38 was known (the exception being of course the view blocked by the twin booms). These are but a few examples of the artistic license I have taken. With all this in mind, if you find something about my models you don't particularly like and feel compelled to tell me or the world, please do so with consideration and in the spirit of constructive criticism to help me improve my work, or to help others enjoy it better. I encourage constructive criticism and have learned much from the many people who have communicated such. |
16 Jan 2007 - P-38 Triple Play (F,G and H) ver 2.1 FS2004 major update
1 Nov 2006 - XP-38N ver. 4.0 for FS2004, major update of the primary Project XP-38N model
5 June 2006 - XP-38 ver. 2.0 for FS2004, major update w/ FSDS3 features
8 Apr 2006 - P-38L: The Definitive Lightning ver. 2.3 for FS2004, update w/ FSDS3 features
1 Oct 2005 - P-38M Night Lightning version 2.1 for FS2004, update
15 Aug 2005 - P-38 Pair (J and F-5) ver. 2.2 for FS2004, update
16 Apr 2005 - P-38L Racer for FS2004, add-on to P-38L ver 2.2 (plus P-38L 2.2.1 enhancement patch)
5 Feb 2005 - P-38L: The Definitive Lightning ver. 2.2 for FS2004, update
25 Sep 2004 - P-38F-1 "Glacier Girl" ver. 2.0 for FS2004 major update, donationware
20 Mar 2004 - P-38L: The Definitive Lightning ver. 2.1 FS2004 update
2 Feb 2004 - P-38 Pair (J and F-5) ver. 2.1 FS2004 update
2 Jan 2004 - P-38 Triple Play (F,G and H) ver 1.2 FS2004 update
1 Nov 2003 - XP-38 ver. 1.3 FS2004 update
13 Oct 2003 - "P-38M Night Lightning" (P-38M-6 version 2.0, Project XP-38N version 4 phase 5) for FS2004
13 Oct 2003 - "P-38M Night Lightning" (P-38M-6 version 2.0, Project XP-38N version 4 phase 5) for FS2002
16 August 2003 - "P-38L: The Definitive Lightning" (P-38L-5 version 2.0, Project XP-38N version 4 phase 4) for FS2002
12 August 2003 - "P-38L: The Definitive Lightning" (P-38L-5 version 2.0, Project XP-38N version 4 phase 4) for CFS2 (Limited Release)
21 June 2003 - "P-38 Pair" (J and F-5 version 2.0, Project XP-38N version 4 phase 3) for FS2002
8 Feb 2003 - "P-38 Triple Play" (F,G and H version 1.0, Project XP-38N version 4 phase 2) for FS2002
1 Feb 2003 - "P-38 Triple Play" (F,G and H, Project XP-38N version 4 phase 2) for CFS2
20 Dec 2002 - XP-38 ver. 1.0 (Project XP-38N version 4 phase 1) for FS2002
14 September 2002 - P-38M ver. 1.1.0 (FS2002/CFS2)
14 June 2002 - XP-38N ver. 3.2 (FS2002/CFS2)
13 Apr 2002 - F-5E-2 version 1.0.0 (FS2002/CFS2)
11 Mar 2002 - P-38L 1.3.0 (concurrency with XP-38N ver 3.1) (FS2002 only)
26 Jan 2002 - XP-38N ver. 3.1 (FS2002/CFS2)
13 Oct 2001 - "Droop Snoot" variant from J-15 model (CFS2 only)
1 Oct 2001 - P-38J version 1.0.0 (CFS2 only)
29 Sep 2001 - P-38L 1.2.1 (CFS2 only) and P-38L 1.2.2 (FS2002 only)
11 Aug 2001 - P-38M ver. 1.0.0 (CFS2)
14 Jul 2001 - XP-38N ver. 3 (CFS2 and FS2000 versions)
21 April 2001 - P-38L: ver. 1.1.0 (XP-38N ver. 3 Phase 2) for CFS2
28 Mar 2001 - P-38L 1.0.0 (XP-38N ver. 3 Phase 1) for CFS2
22 Apr 2000 - XP-38N ver. 2 for FS2000
17 Jan 2000 - XP-38N ver. 1.1 for FS98/CFS
20 July 1999 - XP-38N ver. 1.0 for FS98
Sep 1998 - began Project XP-38N
![]() Contact information is at my web site www.kazoku.org/xp-38n. |